G'day, posse, hope you're all well. I'll keep this update short.
There's no sugar-coating that this month has been a challenging one. Family issues, stress at my IRL job, and endless paperwork to fill in for my house build. It's all consumed a great deal of the time I'd normally put into the channel. Furthermore, I finished the 2nd draft on the 53 page script but still wasn't happy, so I'm doing another final pass. I wouldn't be happy pushing it out in its current state, and given how long the project has become, it doesn't make sense to half-ass it so far into production. I'm over half way through the final pass and am confident that it won't need further revision after this.
I'm sorry that the project isn't further along. I had hoped to almost be finished video production by now. I'll be suspending future Patreon payments until the video is out. It doesn't feel right to be accepting your money if I can't present something tangible.
What's Blondie playin'?
Only one achievement left until Resident Evil Zero hits 100% achievements. It's been a saga, I've lost count how many times I completed it now. Also been playing Road to Vostok, an indie hardcore survival shooter currently in early access. It's fantastic and I can't wait to play future updates.
Personal ambitions
Running: times are still dropping which is encouraging, it means I'm doing something right. It's slow progress, hard, not sexy or glamorous, but that's how real progress is made.
Tell me what you're playing this month. Windrose early access looks great but I don't have the time for it right now.
Until next month, pardners.
Hey Folks, the video is finally done. Apologies for the late release, a few things came up near the end of the month which delayed release. I hope you enjoy it!
G'day, chaps and chapettes. July down, progress made.
The Doom/Quake horror video is now at 1hr 36mins. I had hoped to be closer to the 2hr mark by now but stumbled across more supporting material, and viewing/cutting it has taken longer than expected. I'm also making an effort to use footage which supports talking points, and because the script is loaded with talking points (and because the Doom 3 playthrough spans 18 long video files), finding footage to support even a single paragraph of the script has sometimes taken 30mins or longer. There was also another body of work I needed to complete for the Blondefire channel which was delayed by last month's IRL work, so July was very much a catch-up month all around.
The good news is that July was free of IRL distractions so I've made big progress on the video. I normally add the backing track after the footage and voice over is laid, but this time I've added it as I go. This means that the next (and final) pass only requires QA checks and audio ...
G'day, chaps and chapettes. What a crazy month it's been.
So. The video production is coming along nicely. There are a tonne of images, sounds, B-roll videos, interview footage and other miscellaneous stuff required, and sourcing it for a video this long and detailed is taking time. This is no different to other videos I've made, though it is compounded by having to cover a lot more games.
I've also hit an issue I've not had in previous projects. Well, I sort of had, but not to this degree. This video uses 4.6TB of recorded game footage. Terabytes, not a typo. Davinci Resolve, my video editing software, doesn't like loading lots of 2k videos into a project, and it has hung and crashed numerous times. I briefly had this issue with the Marathon and Jedi Knight videos - they're the longest ones on the channel so far - but only when the production timeline approached the 2 hour mark. This project struggles to copy even small clips into the timeline, and it would have been impossible to continue.
The fix? Proxy ...