Hey Blondie
Gaming • Writing
G'day! I'm an Aussie with a passion for gaming and writing fiction. I don the six-shooter and the thousand yard stare to dissect games old and new, with a focus on plot, narrative, and theme, but ain't nothin' sacred, I scrutinise it all. The challenge: to define the seemingly undefinable magic that holds the bits together, and to cast things in a different light to the mainstream. But this ain't about me. I make these videos for you! Join the conversation and be heard too.
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August 2026 update

G'day, chaps and chapettes. July down, progress made.

The Doom/Quake horror video is now at 1hr 36mins. I had hoped to be closer to the 2hr mark by now but stumbled across more supporting material, and viewing/cutting it has taken longer than expected. I'm also making an effort to use footage which supports talking points, and because the script is loaded with talking points (and because the Doom 3 playthrough spans 18 long video files), finding footage to support even a single paragraph of the script has sometimes taken 30mins or longer. There was also another body of work I needed to complete for the Blondefire channel which was delayed by last month's IRL work, so July was very much a catch-up month all around.

The good news is that July was free of IRL distractions so I've made big progress on the video. I normally add the backing track after the footage and voice over is laid, but this time I've added it as I go. This means that the next (and final) pass only requires QA checks and audio balancing. Videos for my Let's Play channel, Blondefire, have stopped until this video is done. I want it published before the end of August, so I'm squeezing as much out of each editing session as possible.

What's Blondie playin'?

Currently pushing for 100% achievements on Gothic Remake, only 2 left. Use the bow build, folks, it's VERY powerful. I'll make a video around achievements soon (I have a couple of ideas around this topic). So yeah, I really enjoy the Gothic Remake XD

Personal ambitions

Added beetroot juice/extract to my pre-run nutrition. The nitrates in beetroot relaxes blood vessels which improves blood flow for better athletic performance. So the studies says. My run times HAVE been notably better while taking it, but I'm a curious sceptic so the jury's still out on this one. I've paradoxically felt more exhausted during runs while taking it, but I think that's because I'm moving faster which demands more from the legs and lungs. I also increased my jogging distance this month and was sharply reminded how tough that final stretch of a longer run is.

Seems like there's a lull in the gaming release schedule at the moment. What are you playing? What do you recommend? Drop a comment and say hi.

Until next month, pardners.

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July 2026 update

G'day, chaps and chapettes. What a crazy month it's been.

So. The video production is coming along nicely. There are a tonne of images, sounds, B-roll videos, interview footage and other miscellaneous stuff required, and sourcing it for a video this long and detailed is taking time. This is no different to other videos I've made, though it is compounded by having to cover a lot more games.

I've also hit an issue I've not had in previous projects. Well, I sort of had, but not to this degree. This video uses 4.6TB of recorded game footage. Terabytes, not a typo. Davinci Resolve, my video editing software, doesn't like loading lots of 2k videos into a project, and it has hung and crashed numerous times. I briefly had this issue with the Marathon and Jedi Knight videos - they're the longest ones on the channel so far - but only when the production timeline approached the 2 hour mark. This project struggles to copy even small clips into the timeline, and it would have been impossible to continue.

The fix? Proxy ...

June 2026 update

G'day posse, I'll keep this update short.

IRL work has been busy and has occupied much of my time and headspace. There's roughly a month's worth of pain left (hopefully) before things settle down. Until then, it'll continue to impact the time I can put into channel work.

That said, 2/3 of the voice over is recorded, video production is already underway, and the thumbnail is done (it took a surprising amount of time to get the design I was after, I'm no graphic artist :P). The recorded voice over weighs in at 1hr 24mins, so you can extrapolate how long the video will be from that. Don't forget to include all of the example footage, music etc in that runtime ;)

There have been periods this month where I can't be near my computer when I have time for editing or recording voice, so I also started writing the outline for the next video. Because every minute counts. My daughter's afternoon habits have also changed. The afternoon nap is no longer guaranteed, and that's when I usually do a chunk of channel work....

May 2026 update

G'day, posse, hope you're all well. I'll keep this update short.

There's no sugar-coating that this month has been a challenging one. Family issues, stress at my IRL job, and endless paperwork to fill in for my house build. It's all consumed a great deal of the time I'd normally put into the channel. Furthermore, I finished the 2nd draft on the 53 page script but still wasn't happy, so I'm doing another final pass. I wouldn't be happy pushing it out in its current state, and given how long the project has become, it doesn't make sense to half-ass it so far into production. I'm over half way through the final pass and am confident that it won't need further revision after this.

I'm sorry that the project isn't further along. I had hoped to almost be finished video production by now. I'll be suspending future Patreon payments until the video is out. It doesn't feel right to be accepting your money if I can't present something tangible.

What's Blondie playin'?

Only one achievement left until Resident...

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