G'day, folks. Work on the Marathon video has begun. The playthrough is finished and the draft script is roughly 2/3 done. It's hard to say how long videos will be anymore. I've sped up my voice-over cadence which has compressed video length by around 1/3 to 1/4 but it's an ongoing refinement to find the right balance. The video won't be as long as the Marathon 1 video but I'm expecting at least an hour runtime. A lot of research goes into the Marathon videos because there's so much information out there and it takes time to review the relevant bits.
I got sick earlier in the month which wiped out a week of productivity. Because I couldn't sleep properly during the nights, I spent any and all free time sleeping that week.
What's Blondie playin'?
I finished Atomfall and its DLC this month. Fun game, though not as open and revolutionary as I was led to believe. More interactivity between characters which revolved around questlines would have been welcome. The System Shock 2 remaster came out recently, and I've beaten that too. Gonna dive back in for another run or 2.
Ambitions
Create a playlist for the videos my Youtube buddies create so that I can catch up on their work. That said, I've been catching up on more of their videos this past month.
Fix Patreon alerts so that I get notified when other people I follow post something.
Add recommendations to my Patreon. There are some great creators (some of you are already here ;) ) who produce great videos. Go check 'em out!
Personal ambitions
Running - Using a combo of tempo and interval sessions interspersed with recovery runs to supercharge my progress. Times are slowly going down, though the first week back after illness was brutal.
Food portions - Starting a calorie tracker soon. Nothing too hardcore, just want to trim off the last vestiges of good eating and optimise running performance.
Until next month, pardners.
Compared to the rollercoaster of last month, September was productive and far more chill. I went on a holiday and damn did I need it. I didn't realise how far down the hole I was until being away from home forced me to step back, slow down, and relax. I still did some research and writing for the next video, but when I got home I decided that - while the topic was good - I wasn't feeling it right now. I shelved that project and started a new one.
This next video - unlike previous videos - zooms out for an industry-level look. The target: AAA games, and how the AAA moniker means something different to me now. Unlike other videos which body-slam AAA using player data and sales as weapons, this video will be a personal review of what AAA means to ME. It's a deliberately deeper look into my mindset when I consider AAA games, development studios, and publishers, through the lens of a gamer and paying customer who has become disillusioned with the AAA industry and who explains, in detail, why.
The script for this ...
Hey Folks, the video is finally done. Apologies for the late release, a few things came up near the end of the month which delayed release. I hope you enjoy it!
G'day, chaps and chapettes. July down, progress made.
The Doom/Quake horror video is now at 1hr 36mins. I had hoped to be closer to the 2hr mark by now but stumbled across more supporting material, and viewing/cutting it has taken longer than expected. I'm also making an effort to use footage which supports talking points, and because the script is loaded with talking points (and because the Doom 3 playthrough spans 18 long video files), finding footage to support even a single paragraph of the script has sometimes taken 30mins or longer. There was also another body of work I needed to complete for the Blondefire channel which was delayed by last month's IRL work, so July was very much a catch-up month all around.
The good news is that July was free of IRL distractions so I've made big progress on the video. I normally add the backing track after the footage and voice over is laid, but this time I've added it as I go. This means that the next (and final) pass only requires QA checks and audio ...