Mayday, mayday, we're all out of May days! Sorry, couldn't resist.
You'd think it'd be time to rest after an exhaustively full May, but May is gonna be busy too. Atomfall's DLC is only a couple of days away, the Switch 2 will dominate conversation, and the System Shock 2 remaster wags the tail end of the month. Let's get into the video stuff.
The Dustborn video is 3/4 through post production and will roll out to 20 minutes. I expect it to be completed in the next week. It was held up by a number of things this month. Part of that was Doom: The Dark Ages which dominated a week of my life, but the more significant part was some big news at work which has the potential to significantly impact my free time and stress levels. I may need to step away from the channel for a few months, depending how this all shakes out, but we'll cross that bridge if we come to it.
Looking forward to putting the Dustborn project behind me so that I can move on to Marathon 2. It's been years since I played M2.
What's Blondie playin'?
I finished KCD2 and Doom: Dark Ages this past month, and began Atomfall. KCD2 didn't disappoint, rarely letting up or missing a beat (perhaps to its detriment as Henry never could get himself out of the shit for even a moment). Dark Ages has the most fun gameplay of the Nu Doom trilogy, I can see myself returning for further plays. Atomfall is filled with mystery, and I love its freeform approach to exploration and following clues.
Ambitions
No change (I know, right??!!)
Personal ambitions
Until the Dustborn video, pardners.
Hey Folks, the video is finally done. Apologies for the late release, a few things came up near the end of the month which delayed release. I hope you enjoy it!
G'day, chaps and chapettes. July down, progress made.
The Doom/Quake horror video is now at 1hr 36mins. I had hoped to be closer to the 2hr mark by now but stumbled across more supporting material, and viewing/cutting it has taken longer than expected. I'm also making an effort to use footage which supports talking points, and because the script is loaded with talking points (and because the Doom 3 playthrough spans 18 long video files), finding footage to support even a single paragraph of the script has sometimes taken 30mins or longer. There was also another body of work I needed to complete for the Blondefire channel which was delayed by last month's IRL work, so July was very much a catch-up month all around.
The good news is that July was free of IRL distractions so I've made big progress on the video. I normally add the backing track after the footage and voice over is laid, but this time I've added it as I go. This means that the next (and final) pass only requires QA checks and audio ...
G'day, chaps and chapettes. What a crazy month it's been.
So. The video production is coming along nicely. There are a tonne of images, sounds, B-roll videos, interview footage and other miscellaneous stuff required, and sourcing it for a video this long and detailed is taking time. This is no different to other videos I've made, though it is compounded by having to cover a lot more games.
I've also hit an issue I've not had in previous projects. Well, I sort of had, but not to this degree. This video uses 4.6TB of recorded game footage. Terabytes, not a typo. Davinci Resolve, my video editing software, doesn't like loading lots of 2k videos into a project, and it has hung and crashed numerous times. I briefly had this issue with the Marathon and Jedi Knight videos - they're the longest ones on the channel so far - but only when the production timeline approached the 2 hour mark. This project struggles to copy even small clips into the timeline, and it would have been impossible to continue.
The fix? Proxy ...