Mayday, mayday, we're all out of May days! Sorry, couldn't resist.
You'd think it'd be time to rest after an exhaustively full May, but May is gonna be busy too. Atomfall's DLC is only a couple of days away, the Switch 2 will dominate conversation, and the System Shock 2 remaster wags the tail end of the month. Let's get into the video stuff.
The Dustborn video is 3/4 through post production and will roll out to 20 minutes. I expect it to be completed in the next week. It was held up by a number of things this month. Part of that was Doom: The Dark Ages which dominated a week of my life, but the more significant part was some big news at work which has the potential to significantly impact my free time and stress levels. I may need to step away from the channel for a few months, depending how this all shakes out, but we'll cross that bridge if we come to it.
Looking forward to putting the Dustborn project behind me so that I can move on to Marathon 2. It's been years since I played M2.
What's Blondie playin'?
I finished KCD2 and Doom: Dark Ages this past month, and began Atomfall. KCD2 didn't disappoint, rarely letting up or missing a beat (perhaps to its detriment as Henry never could get himself out of the shit for even a moment). Dark Ages has the most fun gameplay of the Nu Doom trilogy, I can see myself returning for further plays. Atomfall is filled with mystery, and I love its freeform approach to exploration and following clues.
Ambitions
No change (I know, right??!!)
Personal ambitions
Until the Dustborn video, pardners.
There's no sugar-coating this one. July was a rough month. Between a bunch of personal stuff and a busy IRL work schedule all coming at me at once, July has been a frustrating month, a month to forget. There were times I felt like throwing my hands up and giving up the Youtube gig, it felt that hopeless. Only in the last week have I wiped the plate clean and gotten back on track. They say the victories are won a step at a time, but they never tell you how to feel about the times your feet are moving yet the scenery isn't. This isn't a sob piece, but I need to get it off my chest. I have disabled Patreon payments, temporarily at least, until the Marathon 2 video is out. I swear there was an option to charge per video which is feeling a lot more fair than monthly payments at the moment, but I couldn't find it in the settings. I'll have another look soon.
Amidst the chaos of life, I had to face a hard truth: long form videos aren't as fulfilling as they once were. Am I saying anything new in them? Do they still mean ...
G'day, folks. Work on the Marathon video has begun. The playthrough is finished and the draft script is roughly 2/3 done. It's hard to say how long videos will be anymore. I've sped up my voice-over cadence which has compressed video length by around 1/3 to 1/4 but it's an ongoing refinement to find the right balance. The video won't be as long as the Marathon 1 video but I'm expecting at least an hour runtime. A lot of research goes into the Marathon videos because there's so much information out there and it takes time to review the relevant bits.
I got sick earlier in the month which wiped out a week of productivity. Because I couldn't sleep properly during the nights, I spent any and all free time sleeping that week.
What's Blondie playin'?
I finished Atomfall and its DLC this month. Fun game, though not as open and revolutionary as I was led to believe. More interactivity between characters which revolved around questlines would have been welcome. The System Shock 2 remaster came out recently, and ...