G'day Pardners,
What a cracker year we've had so far. Some huge titles have dropped and we're not even half way through 2025. My backlog for this year alone is already piling up, and Doom: Dark Ages is just around the corner.
The video on Dustborn is in the script outline phase which, thanks to the new level of detail I put into it, is basically the first draft. I'm about 2/3 through and it's coming along quickly. Even though it replaces what would normally be an indie spotlight video, the Dustborn video might be a little longer, maybe 15 minutes. I have 20 hours racked up in this game so I feel I've earned the right to talk about it.
I'm not expecting the Dustborn video to do numbers, no-one cares about the game and the initial furore died out months ago, but it's a great case study and a good test of impartial analysis, or as close to it as one can get. Admittedly, full impartiality is impossible given the subject matter (and that's by design), but I aim to give this game as fair a go as possible.
What's next after Dustborn? I've had a few requests for Marathon 2 and I reckon it's time to indulge, especially since Marathon has become a talking point thanks to Bungie's recent alpha of a new video game they're working on called Marathon. Perhaps I'll address that mockery in the Marathon 2 video. If I'm honest, the prospect of covering another game in the Marathon trilogy is exciting.
What's Blondie playin'?
Still working through KCD2. Each quest is so fully fleshed that it often results in at least an hour of additional work to complete. Really enjoying it and trying to reveal all POIs on the map, but I'm getting burned out. I'll be glad for some Doom when it drops.
Ambitions
Personal ambitions:
Until the Dustborn video, pardners.
Hey Folks, the video is finally done. Apologies for the late release, a few things came up near the end of the month which delayed release. I hope you enjoy it!
G'day, chaps and chapettes. July down, progress made.
The Doom/Quake horror video is now at 1hr 36mins. I had hoped to be closer to the 2hr mark by now but stumbled across more supporting material, and viewing/cutting it has taken longer than expected. I'm also making an effort to use footage which supports talking points, and because the script is loaded with talking points (and because the Doom 3 playthrough spans 18 long video files), finding footage to support even a single paragraph of the script has sometimes taken 30mins or longer. There was also another body of work I needed to complete for the Blondefire channel which was delayed by last month's IRL work, so July was very much a catch-up month all around.
The good news is that July was free of IRL distractions so I've made big progress on the video. I normally add the backing track after the footage and voice over is laid, but this time I've added it as I go. This means that the next (and final) pass only requires QA checks and audio ...
G'day, chaps and chapettes. What a crazy month it's been.
So. The video production is coming along nicely. There are a tonne of images, sounds, B-roll videos, interview footage and other miscellaneous stuff required, and sourcing it for a video this long and detailed is taking time. This is no different to other videos I've made, though it is compounded by having to cover a lot more games.
I've also hit an issue I've not had in previous projects. Well, I sort of had, but not to this degree. This video uses 4.6TB of recorded game footage. Terabytes, not a typo. Davinci Resolve, my video editing software, doesn't like loading lots of 2k videos into a project, and it has hung and crashed numerous times. I briefly had this issue with the Marathon and Jedi Knight videos - they're the longest ones on the channel so far - but only when the production timeline approached the 2 hour mark. This project struggles to copy even small clips into the timeline, and it would have been impossible to continue.
The fix? Proxy ...