March was a hell of a month. Despite the silver lining of my birthday on 19th, it was stressful.
First, my workplace has been issuing redundancies for the last 6 months which culminated a bunch of people resigning this month. Morale is at an all-time low and everyone is concerned for their job, more so this month than any other.
Next has been the hassle of getting our house cleaned and ready for inspection to put on the market. Thankfully we got another option recently which means we won't have to do this, but that was still weeks of work and sleepless nights worrying what could go wrong if it somehow fell through.
Third, work has been exceptionally busy this month and has eaten into my YT time.
In short, it's been a confluence of stuff I could have done without and has impacted the Stalker 2 video.
Currently most of the voice work is recorded, but I've also been editing the video as I go, and there's already 50 minutes of footage laid. I estimate that the video will be around 80-90 minutes long. It's not far off completion, but the dramas this month prevented a March release.
What's Blondie playin'?
I haven't played nearly as much Kingdom Come Deliverance 2 as I'd like, but slowly plugging away. I just finished the Semine wedding and already feel drastically overpowered thanks to exploring the entire region and completing almost every quest. XD Really loving the game, it's a serious GOTY contender.
Ambitions
No change, though I have managed to catch up on a few Youtube videos from my creator crew. I've also been more diligent about responding to comments.
Create a playlist for the videos my Youtube buddies create so that I can catch up on their work. A long time overdue.
Fix Patreon alerts so that I get notified when other people I follow post something. Another long-overdue task which has slipped under the radar.
Add recommendations to my Patreon. There are some great creators (some of you are already here ;) ) who produce great videos. Go check 'em out!
Streamline responding to video comments. I'm not immune to doomscrolling on Twatter, that needs to stop and I need to focus on the things which matter - you lot!
Personal ambitions:
Remain consistent in training for a 5 minute per kilometre run. Recently clocked an average km of 5:46, so the time is coming down.
Reduce portion sizes at meals, increase protein and single-ingredient food intake.
Until the Stalker 2 drop, pardners.
Hey Folks, the video is finally done. Apologies for the late release, a few things came up near the end of the month which delayed release. I hope you enjoy it!
G'day, chaps and chapettes. July down, progress made.
The Doom/Quake horror video is now at 1hr 36mins. I had hoped to be closer to the 2hr mark by now but stumbled across more supporting material, and viewing/cutting it has taken longer than expected. I'm also making an effort to use footage which supports talking points, and because the script is loaded with talking points (and because the Doom 3 playthrough spans 18 long video files), finding footage to support even a single paragraph of the script has sometimes taken 30mins or longer. There was also another body of work I needed to complete for the Blondefire channel which was delayed by last month's IRL work, so July was very much a catch-up month all around.
The good news is that July was free of IRL distractions so I've made big progress on the video. I normally add the backing track after the footage and voice over is laid, but this time I've added it as I go. This means that the next (and final) pass only requires QA checks and audio ...
G'day, chaps and chapettes. What a crazy month it's been.
So. The video production is coming along nicely. There are a tonne of images, sounds, B-roll videos, interview footage and other miscellaneous stuff required, and sourcing it for a video this long and detailed is taking time. This is no different to other videos I've made, though it is compounded by having to cover a lot more games.
I've also hit an issue I've not had in previous projects. Well, I sort of had, but not to this degree. This video uses 4.6TB of recorded game footage. Terabytes, not a typo. Davinci Resolve, my video editing software, doesn't like loading lots of 2k videos into a project, and it has hung and crashed numerous times. I briefly had this issue with the Marathon and Jedi Knight videos - they're the longest ones on the channel so far - but only when the production timeline approached the 2 hour mark. This project struggles to copy even small clips into the timeline, and it would have been impossible to continue.
The fix? Proxy ...