Hey Blondie
Gaming • Writing
G'day! I'm an Aussie with a passion for gaming and writing fiction. I don the six-shooter and the thousand yard stare to dissect games old and new, with a focus on plot, narrative, and theme, but ain't nothin' sacred, I scrutinise it all. The challenge: to define the seemingly undefinable magic that holds the bits together, and to cast things in a different light to the mainstream. But this ain't about me. I make these videos for you! Join the conversation and be heard too.
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February 02, 2025
February 2025 update

G'day, Pardners.

Let's get into it. The Stalker 2 playthrough is done, clocking in at over 240 hours across 2 of the 4 separate endings (I made a save before a key choice and was able to go back and choose a different ending). The script outline is also completed, and I've started work on the script. It might be longer than the 40 minutes I'm shooting for, but the focus is still the same. Lots of positive inspiration, and the words are flowing freely, always a good sign.

The next indie preview is going to be something different. Normally I pick a game in early access which I feel deserves attention, but this time I'll focus on an indie which has already released and doesn't have such a positive spin. It's an interesting case study which has already been covered by many, but I'd like to experience it for myself. We all love a surprise.

Beyond that I'd like to do the special project that I had in mind last year. It's a different approach to the other videos, and I don't have a workflow for this format so it should be interesting.

What's Blondie playin'?
Not much, as it turns out. I finished Blood West: Dead Man's Promise DLC a week ago, lots of fun new mechanics, worth the money. There's been a lot of buzz around Storage Hunter Simulator, and I've been playing that to fill the time until Kingdom Come: Deliverance II drops. I'm committing to some study for my IRL job so there may not be much free time for KCD2, but I'll squeeze it in where I can. I expect that'll take the better part of a couple of months to complete.

Ambitions
This is a new section which I'll periodically add as appropriate for channel-related stuff that I should do/streamline.

  • Create a playlist for the videos my Youtube buddies create so that I can catch up on their work. A long time overdue.
  • Fix Patreon alerts so that I get notified when other people I follow post something. Another long-overdue task which has slipped under the radar.
  • Add recommendations to my Patreon. There are some great creators (some of you are already here ;) ) who produce great videos. Go check 'em out!
  • Streamline responding to video comments. I'm not immune to doomscrolling on Twatter, that needs to stop and I need to focus on the things which matter - you lot!

I'm thinking about making every second or third month a public post. There are a bunch who follow my Patreon as free members, and I'd like to reach them with these posts occasionally.

Short and sweet this month. I don't know how many of you read my posts, but I appreciate and love ya all the same.

Until next month, Pardners.

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Posts
October 2026 update

Compared to the rollercoaster of last month, September was productive and far more chill. I went on a holiday and damn did I need it. I didn't realise how far down the hole I was until being away from home forced me to step back, slow down, and relax. I still did some research and writing for the next video, but when I got home I decided that - while the topic was good - I wasn't feeling it right now. I shelved that project and started a new one.

This next video - unlike previous videos - zooms out for an industry-level look. The target: AAA games, and how the AAA moniker means something different to me now. Unlike other videos which body-slam AAA using player data and sales as weapons, this video will be a personal review of what AAA means to ME. It's a deliberately deeper look into my mindset when I consider AAA games, development studios, and publishers, through the lens of a gamer and paying customer who has become disillusioned with the AAA industry and who explains, in detail, why.

The script for this ...

September 01, 2026
The horror of Doom and Quake - video drop

Hey Folks, the video is finally done. Apologies for the late release, a few things came up near the end of the month which delayed release. I hope you enjoy it!

August 2026 update

G'day, chaps and chapettes. July down, progress made.

The Doom/Quake horror video is now at 1hr 36mins. I had hoped to be closer to the 2hr mark by now but stumbled across more supporting material, and viewing/cutting it has taken longer than expected. I'm also making an effort to use footage which supports talking points, and because the script is loaded with talking points (and because the Doom 3 playthrough spans 18 long video files), finding footage to support even a single paragraph of the script has sometimes taken 30mins or longer. There was also another body of work I needed to complete for the Blondefire channel which was delayed by last month's IRL work, so July was very much a catch-up month all around.

The good news is that July was free of IRL distractions so I've made big progress on the video. I normally add the backing track after the footage and voice over is laid, but this time I've added it as I go. This means that the next (and final) pass only requires QA checks and audio ...

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