G'day, champs! The Monomyth preview video is finally here, and I hope you enjoy it.
There's no sugar-coating this one. July was a rough month. Between a bunch of personal stuff and a busy IRL work schedule all coming at me at once, July has been a frustrating month, a month to forget. There were times I felt like throwing my hands up and giving up the Youtube gig, it felt that hopeless. Only in the last week have I wiped the plate clean and gotten back on track. They say the victories are won a step at a time, but they never tell you how to feel about the times your feet are moving yet the scenery isn't. This isn't a sob piece, but I need to get it off my chest. I have disabled Patreon payments, temporarily at least, until the Marathon 2 video is out. I swear there was an option to charge per video which is feeling a lot more fair than monthly payments at the moment, but I couldn't find it in the settings. I'll have another look soon.
Amidst the chaos of life, I had to face a hard truth: long form videos aren't as fulfilling as they once were. Am I saying anything new in them? Do they still mean ...
G'day, folks. Work on the Marathon video has begun. The playthrough is finished and the draft script is roughly 2/3 done. It's hard to say how long videos will be anymore. I've sped up my voice-over cadence which has compressed video length by around 1/3 to 1/4 but it's an ongoing refinement to find the right balance. The video won't be as long as the Marathon 1 video but I'm expecting at least an hour runtime. A lot of research goes into the Marathon videos because there's so much information out there and it takes time to review the relevant bits.
I got sick earlier in the month which wiped out a week of productivity. Because I couldn't sleep properly during the nights, I spent any and all free time sleeping that week.
What's Blondie playin'?
I finished Atomfall and its DLC this month. Fun game, though not as open and revolutionary as I was led to believe. More interactivity between characters which revolved around questlines would have been welcome. The System Shock 2 remaster came out recently, and ...